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CSStory

Counter-Strike, checked against the source

The desk today

Last checked

Lead story

Active Duty map pool

Miragein the pool since 2013
Infernoin the pool since 2001
Nukein the pool since 1999
Dust IIin the pool since 2001
Ancientadded December 2020
Anubisadded March 2020
Cachereturned June 2026

Cache replaced Overpass from Premier Season 5. Source: Cache replaces Overpass in Active Duty pool — HLTV, 22.06.2026

Playbook

All Playbook

Skins & Market

All Skins & Market

Reference readers come back for

Premier CS Rating bands

  • Grey0 – 4,999
  • Light blue5,000 – 9,999
  • Blue10,000 – 14,999
  • Purple15,000 – 19,999
  • Pink20,000 – 24,999
  • Red25,000 – 29,999
  • Gold30,000 and above

The rating chip changes colour at these thresholds. The band names are how players talk about the ranges, not rank titles Valve publishes; the number itself is the rank, and it resets each Premier season.

Wear ranges by float

  • Factory New0.00 – 0.07
  • Minimal Wear0.07 – 0.15
  • Field-Tested0.15 – 0.38
  • Well-Worn0.38 – 0.45
  • Battle-Scarred0.45 – 1.00

Wear is one continuous number; the five names are ranges cut out of it. Each finish also has its own minimum and maximum wear, so two Factory New skins of different weapons need not look alike.

What this desk does

Counter-Strike has the unusual property that almost everything about it is knowable. The map pool is published. The rating thresholds are visible on your own profile. Wear is a number between zero and one. Trade holds are spelled out in Steam Support. The yaw constant that turns your sensitivity into centimetres of mousepad has not moved in twenty years. And yet most of what gets written about the game is guesswork dressed as authority, because guessing is faster than checking.

CS Story is a desk that checks. Every figure on this site — a date, a threshold, a range, a rule — comes from a published source, and the paragraph or the widget that uses it links to that source in the same place you read it. Where something is community convention rather than an official publication, the page says so plainly instead of borrowing authority it does not have. Where we have no source, there is no field.

Where things live

Esports covers the competitive layer: Major formats, regional standings, what a stat line actually says. Playbook is for the parts of the game you can change — the buy, the utility, the settings, the callouts — written so a patch dates the guide rather than silently breaking it. Skins & Market explains the mechanics behind a price: float, patterns, stickers, holds and fees, and never a price prediction. Gear measures hardware against what this specific game does with it. Odds Desk explains how a line is written and names no operator. Newsroom is the running feed.

The pages that came before

This domain had an earlier life in five languages, and those pages are still here at the addresses they always had. Rather than delete them, we re-set the original text in the current design, marked each one with its language and filed it under archive. Nothing in that text was rewritten, and it is not part of the Counter-Strike coverage.